News & Updates
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September 10, 2026
Autumn's Leaves Alpha Test
I am happy to announce that the Autumn’s Leaves Alpha test will start on Friday, September 25, 2026 at 2:30 PM CST (8:30 PM UTC). This test includes a myriad of massive new features.
- Entire new card game
- Ship to ship PvX combat
- Massively improved visuals (Lighting, texture work, etc)
- Improved UI
- Spell leveling
- Living items (item leveling)
- Tons of new content! The world is about twice as large now, with nearly twice as many items and enemies. There are many new quests and entirely new systems! The starting towns have also been completely reworked.
One major change is to player sprites. You will notice all new and original player art, drawn by several incredibly talented artists. On that note, I am still actively commissioning artwork for equipment, so as the Alpha test progresses you will see more and more unique art for each piece of armor. For now, there are only a few different unique art pieces for equipment.
$100 Leveling Contest for Streamers and YouTubers
Additionally, I am announcing a $100 reward to the first player to reach level 70 while live streaming or uploading gameplay footage to YouTube. You must stream or record at least 50% of your leveling journey to be eligible.
Open to legal residents of the 50 United States (and D.C.), Canada, Europe/United Kingdom, and countries within South America where skill-based gaming promotions are legally permitted. Entrants must be 18 years of age or older at the time of entry. Void where prohibited, taxed, or restricted by local law.
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April 3, 2026
Technical Test 4 Begins!
Technical Test 4 is underway with guild warfare, new progression systems, cards, and much more.
- Guild conquest system – fight against other guilds all around the world to control different maps!
- Mail System.
- Referral system – the more players that use you as their referral, the better the rewards that you receive!
- New pets and pet skills.
- A brand-new Life Skills passive tree system!
- A massive achievement system with over 100 achievements.
- Title system – gain titles with special stat bonuses from completing achievements and quests!
- Cursed Equipment – some equipment has negative stats as a trade-off for massive bonuses to other stats!
- Tons of new spells!
- The new Card system – every enemy can drop a card of themselves. These cards have special effects when slotted into equipment!
- Equipment Card Slots – some equipment has a chance to drop with card slots, simply drag-and-drop cards from your inventory into equipment with an open card slot to permanently gain that bonus!
- WIP Religion – a religion system is taking shape, and parts of it will be available for testing.
- New maps!
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January 18, 2026
Last patch of second technical test
The server will be going down in a few minutes for the last patch of the second technical test.
- Added some more security systems to prevent illicit modification of files.
- Added debuffs to the game.
- Added DoTs to the game (you can get a poison spell from giant rats!).
- Fixed another pet related desync issue.
- Did a little more work on grass.
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January 17, 2026
Patch: load-in and pet fixes
The servers will be going down in a few minutes for a patch with some fixes for players who are unable to load into the game.
- Added code to prevent resource loading failures that were causing black screens for some players.
- Fixed an issue where pets picking up loot caused unintentional resyncing which made the game feel laggy for players with pets.
- Added more emitter effects to improve game fidelity.
- Added some grass to the game, I will expand on this later.
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January 16, 2026
Patch: item linking, affixes, and client updates
The servers will be going down in a few minutes while I deploy a new patch to try to fix a few issues. Updates from the dev branch will be included.
- Fixed item linking so that it preserves affixes.
- Removed some debug logs from the in-game chat (how did they get there?).
- Made some changes to prioritize loading player sprites.
- Added more Affixes for gear. Fixed an issue where Monster Egg sprites persisted across different maps.
- Added spear specific attack animations.
- Changed the way we do client version updates to prevent out-of-date clients.